using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; #ROOTNAMESPACEBEGIN# [System.Serializable] public class #SCRIPTNAME# : PlayableAsset { // Factory method that generates a playable based on this asset public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { return Playable.Create(graph); } } #ROOTNAMESPACEEND#