using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; #ROOTNAMESPACEBEGIN# // A behaviour that is attached to a playable public class #SCRIPTNAME# : PlayableBehaviour { // Called when the owning graph starts playing public override void OnGraphStart(Playable playable) { #NOTRIM# } // Called when the owning graph stops playing public override void OnGraphStop(Playable playable) { #NOTRIM# } // Called when the state of the playable is set to Play public override void OnBehaviourPlay(Playable playable, FrameData info) { #NOTRIM# } // Called when the state of the playable is set to Paused public override void OnBehaviourPause(Playable playable, FrameData info) { #NOTRIM# } // Called each frame while the state is set to Play public override void PrepareFrame(Playable playable, FrameData info) { #NOTRIM# } } #ROOTNAMESPACEEND#